![]() In Vicky 2 not all of your production is necessarily bought by somebody, so your factories might lose money. The economic advantage of a captive market is tremendous. If you're a great power, get countries in your sphere of interest (SOI). Here it just isn't collected, and the population keeps it! Normally if there is an efficiency like this in a game, money vanishes into some administrative black hole - not so here. This might be something you have to wrap your mind around at first, because it is different from any other game. ![]() Certain technologies increase tax efficiency, so much later in the game, a slider setting of 100% really means all of their money is taken from them. For example the US has 23% tax efficiency in 1836, which means that with a slider to 100%, only 23% of the POP money is collected as taxes, and POPs can mostly still buy their needs with the remaining 77%. The first thing you probably have to learn is that the setting of tax a tax slider to 100% is not much of a problem for your population in the beginning of the game. ![]() Even if you're familiar with the development diaries. There are a lot of things that have changed compared to Vicky 1. ![]()
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