However each floor has its own set of variables. Further monster kills will unlock a statue that can resurrect all fallen members of your party, should any be dead. Each floor contains a random set of rooms where the object is to kill a certain number of monsters to unlock a teleporter, which will advance you into the next floor. In the Deep Dungeons, the object is to get to the next set of floors, with a boss at every ten levels or so. I wonder if we’re getting something similar here, so I want to explain how they work over there. There are two Deep Dungeons Palace of the Dead, and Heaven on High. In WoW’s main competitor, one Final Fantasy XIV, there is a special instance called a Deep Dungeon. Reading the preliminary information about the Tower of the Damned, it’s said to be inspired by roguelikes.
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